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Old Jan 27, 2012, 04:44 PM // 16:44   #41
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this makes me want to dust off my little paragon, i'd tried to find builds that could truly take advantage of "They're on Fire!" but could never work one out that seemed very effective.

i'd also never been able to really make a para hero work with anyone but my ranger, but i always just ran barrage/GFTE on him.
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Old Jan 27, 2012, 06:24 PM // 18:24   #42
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Originally Posted by mortenya View Post
this makes me want to dust off my little paragon, i'd tried to find builds that could truly take advantage of "They're on Fire!" but could never work one out that seemed very effective.

i'd also never been able to really make a para hero work with anyone but my ranger, but i always just ran barrage/GFTE on him.
Yeah, kudos to a lot of members starting threads like this. I think we are all getting pretty bored with the game at this point and it's nice to inspire rediscovering a lot of professions that get shelved due to boring "meta" builds.
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Old Jan 28, 2012, 10:16 AM // 10:16   #43
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GftE + minions would be nice. Just don't know how landing a crit affects the minion's damage. Calculating the average damage of GftE (when at near 100%) is pretty crazy when you take into account ALL ally damage, especially since they lowered enemy AR ratings in HM.

Those FoW skelly mesmers using ChaosStorm and the Eles using Maelstrom are the problem. Since they are DoT spells, all heroes pretty much go into "durr-mode" trying to escape them (under DeepFreeze I might add). Unfortunately, they do nothing while doing this which usually results in many deaths or even a wipe. AS Khomet mentioned above, just flag a few heroes apart and it should be easy to deal with.
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Old Jan 29, 2012, 08:31 AM // 08:31   #44
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Yeah, kudos to a lot of members starting threads like this. I think we are all getting pretty bored with the game at this point and it's nice to inspire rediscovering a lot of professions that get shelved due to boring "meta" builds.
well, another issue is trying to find builds that a hero can actually run well. that is a big limiting factor.
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Old Jan 29, 2012, 03:53 PM // 15:53   #45
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.....now, if someone would just post such a lovely build for those paragons who are up-and-coming but who are not already level 20 with access to multiple campaigns.........
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Old Jan 29, 2012, 04:45 PM // 16:45   #46
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.....now, if someone would just post such a lovely build for those paragons who are up-and-coming but who are not already level 20 with access to multiple campaigns.........
Well the good news is that all of the paragon skills are (obviously) found in Nightfall, Barrage can be captured from any campaign and the mesmer and monk are no problem either... the mesmer can run Energy Surge (so you don't need Prophecies) and the monk can run some other elite, or substitute a N/Rt healer in that spot. The Searing Flames elementalists are no problem either since those are mostly core and Nightfall skills. If you can't get RoJ from any of the campaigns you own you can just replace that character with another Searing Flames elementalist. The biggest problem is the ritualist, you really need to have Splinter Weapon... and since Signet of Spirits and Clamor of Souls are also Factions skills, there isn't any easy substitute for that hero. You could try an N/Rt hybrid damage dealer and healer, perhaps Icy Veins, Signet of Lost Souls and some ritualist healing skills. I hope this helps.

I like the revised team build quite a lot; I realized that I had never done the hardmode Villainy of Galrath quest and decided to run through it with the Flameway team. Works okay as you can see... I did not use any consumables other than some death penalty reduction.

http://wiki.guildwars.com/wiki/User:Khomet/Flameway
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Last edited by paranon; Feb 19, 2012 at 09:47 PM // 21:47.. Reason: double post
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Old Jan 30, 2012, 03:28 PM // 15:28   #47
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Originally Posted by Khomet Si Netjer View Post
Well the good news is that all of the paragon skills are (obviously) found in Nightfall
Thanks . I admit I was suffering a mild case of sour grapes - ALL builds discussed anywhere are the end product and, quite frankly, unless a person plays without having work, life, etc. to interrupt, leveling to 20+ via quests/missions takes a bit of time with very few skills. If a rank beginner were to look for ways of building an efficient but fun-to-play character of any ilk, they might be hard pressed to find good advice.

On my main acct (all campaigns), my paragon is a P/E (from 'birth' four years ago). But on my 'new' second acct with only Proph and Nightfall, my girl just hit lvl 7. She is already wielding a bow which is rather interesting to behold. We'll see how it all turns out!
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Old Jan 31, 2012, 08:40 PM // 20:40   #48
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Originally Posted by FalconDance View Post
Thanks . I admit I was suffering a mild case of sour grapes - ALL builds discussed anywhere are the end product and, quite frankly, unless a person plays without having work, life, etc. to interrupt, leveling to 20+ via quests/missions takes a bit of time with very few skills. If a rank beginner were to look for ways of building an efficient but fun-to-play character of any ilk, they might be hard pressed to find good advice.

On my main acct (all campaigns), my paragon is a P/E (from 'birth' four years ago). But on my 'new' second acct with only Proph and Nightfall, my girl just hit lvl 7. She is already wielding a bow which is rather interesting to behold. We'll see how it all turns out!
P/E can be pretty nice, I have experimented with that a bit. You can get some good use out of Conjure Flame, etc. although an R/E would get more out of it, e.g. Conjure + Barrage.

If your new paragon doesn't have too many skills yet you might want to try a sort of Imbagon-lite with There's Nothing To Fear + Stand Your Ground. Add They're On Fire as well if the rest of your team can cause burning. Good luck!
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Old Feb 18, 2012, 03:24 PM // 15:24   #49
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Khomet, I understand that staying at a range would prevent more damage on yourself, but have considered a melee variation of the barrage?

1. Triple Chop
2. Whirlwind Attack
3. Cyclone Axe
4. Burning Refrain
5. There Nothing To Fear
6. Save Yourselves
7. EBSoH
8. Opt

More defence from SY!, and with a zealous axe you can use one of your attack skills each time you attack. Just a suggestion, going to go try your build in tombs now. Thanks for keeping paras fun man
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Old Feb 19, 2012, 09:08 PM // 21:08   #50
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Originally Posted by Our Virus View Post
Khomet, I understand that staying at a range would prevent more damage on yourself, but have considered a melee variation of the barrage?

1. Triple Chop
2. Whirlwind Attack
3. Cyclone Axe
4. Burning Refrain
5. There Nothing To Fear
6. Save Yourselves
7. EBSoH
8. Opt

More defence from SY!, and with a zealous axe you can use one of your attack skills each time you attack. Just a suggestion, going to go try your build in tombs now. Thanks for keeping paras fun man
Thanks! I am hoping that Anet gives us more viable skills to work with soon.

I have never used an axe on my paragon, that is an interesting idea... but I have two similar melee-paragon builds on my Sandbox page, one is P/W with Hundred Blades, the other is a P/D with Focused Anger. Both of them are melee with mass-attack capability and blazing finale for burning. Although melee is a lot of fun I find that it doesn't work as well because it is affected by crippling, snaring, kiting, etc. which means that the melee paragon has a harder time building adrenaline in many cases, and when that happens the defensive shields go down. It is still fun to do though.

Tombs is a pretty rough place for teams without minions and spirits because of mass knockdown from the terrorwebs and mass damage and interrupts from the mesmers. The melee aren't too much of a threat by comparison. Tanking helps a lot in Tombs, if you stand ahead of your group the mesmers will blast you with spells and the rest of your team won't take any damage.

Last edited by Khomet Si Netjer; Feb 20, 2012 at 06:37 PM // 18:37.. Reason: fixed typo
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Old Feb 19, 2012, 09:15 PM // 21:15   #51
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My only question is; why do you have such a garden for burning condition?
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Old Feb 20, 2012, 03:57 PM // 15:57   #52
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Because it powers They're on Fire, which is one of the strongest global party defense skills in the game, arguably the strongest if you ignore PvE only skills. Shelter is incredibly nice too, granted, but Shelter on it's own merits it's not quite as good as They're on Fire, due to long recharge, and the fact it is a spirit and can be killed/will end after preventing a certain amounts of hits (granted this all changes with the use of a few certain Elite skills, but that's why I said, on it's own merits).

But also probably because Burning is one of the few things a Paragon can actually do better than almost every other class (Elementalist being the exception of course).

Not to mention...setting stuff on-fire is cool. Fire cleanses, afterall, that's why holy warriors in many games like to use it so much .

Last edited by KotCR; Feb 20, 2012 at 04:01 PM // 16:01..
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Old Mar 11, 2012, 03:48 PM // 15:48   #53
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FYI, I have developed a newer version of this build with some improvements. I have also added more complete descriptions of the PvE skill variations and additional screenshots from Urgoz, Villainy of Galrath, and When Kappa Attack, all in hardmode. I have been using this team for all Winds of Change content and that has helped me make it better... many kappa and afflicted died to bring you this information, use it wisely.

http://wiki.guildwars.com/wiki/User:Khomet/Flameway
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Old Mar 11, 2012, 03:59 PM // 15:59   #54
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How on earth do you maintain your energy while spamming barrage? I'v been trying to use barrage builds for years now with more e-management than you're using. I even resorted to using a zealous bowstring, but the only time that I can manage to maintain energy is when the enemies are close enough that barrage can hit 3 at a time... which isn't very often due to barrage's low AoE.

I guess using EVAS helps you ball enemies, but it also costs 10 energy...
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Old Mar 11, 2012, 05:10 PM // 17:10   #55
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How on earth do you maintain your energy while spamming barrage? I'v been trying to use barrage builds for years now with more e-management than you're using. I even resorted to using a zealous bowstring, but the only time that I can manage to maintain energy is when the enemies are close enough that barrage can hit 3 at a time... which isn't very often due to barrage's low AoE.

I guess using EVAS helps you ball enemies, but it also costs 10 energy...
It's an acquired art... but mostly it involves Barraging when you can hit 2+ enemies, if you are only going to hit one then just autoattack and save your energy. If you can hit at least two then you charge GFTE in two barrages... this costs 10e for barrage (5e x 2) and you gain +8 from GFTE, so net energy loss is 2e over two barrages, and you actually gain energy while barraging if you can hit more than two.

The timing of shouts can be a bit tricky at first, when you use TNTF and ToF you have a net loss of -7 and -2 energy, but you have to have the full 15 energy to use TNTF. It works best to use TNTF then ToF because TNTF has the greater energy cost. After casting EBSoH and/or EVAS you can recoup the cost instantly with Glowing Signet, just make sure to time it properly. I still miss this occasionally but you can almost guarantee the energy if you use it right after switching to a high-health foe (which burning refrain will then light on fire) or else wait for Searing Flames to hit. This is really easy in Urgoz because the Burning Brush set themselves on fire.

I don't use a zealous bow with this, I have a vampiric destroyer shortbow and a sundering mursaat longbow, I switch between the two for attack speed or increased range. A zealous bow would help with barrage, but it helps most in the case where you can hit 2+ foes... and as described above, if you can hit at least two the energy is not a problem. It does take a bit of practice though...
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Old Apr 09, 2012, 12:19 PM // 12:19   #56
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This is amazing Khomet. Thank you for sharing this.

It's time to recreate all my PvP mercenaries with these builds and finish rest of the HM EotN dungeons.
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Old May 19, 2012, 04:10 AM // 04:10   #57
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Have you considered using a modified build for the paragon primary with elementalist secondary and Star Burst to spread burning? unconditional burning, inherently provides energy management, affects larger area - only downside is that it's not 100% upkeep on the burning and you need to be in melee range.
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